![]() Her talents lent to Elizabeth were so vital in terms of connecting the player to their counterpart, her voice carried a weight that no other element could as it follows you even when you’re preoccupied visually with another part of the level.Įlizabeth is undoubtedly going down as an iconic character. Draper even says that there were times during the recording where she found herself drenched in sweat! That’s dedication. If you can spare a moment to watch the video posted above, you can see how physically involved Draper had to be in order to effectively convey the feelings Elizabeth needed to have in her voice. With notes that carried the joy of life itself in some of the most dismal scenarios a person could imaginably contend, including civil war and parental abandonment. Would Elizabeth with any other voice be as memorable a character? Many would say no. Everything from the way Elizabeth rests against a wall or stumbles during a cut-scene was strategically and skillfully acted out in a giant almost entirely vacant space.Ĭourtnee Draper is the gifted voice actress who perfectly captured the essence Elizabeth. This may seem like something small, but when you consider the way Elizabeth so naturally reacts to your actions and the world– following Booker DeWitt with his every whim and pointing out key elements and examining every inch of the level– that’s thanks to the talent of Miss Gordon. Amanda Jeffrey- Level Design for Bioshock: InfiniteĪ sprightly little actress by the name of Heather Gordon was clothed in special suit and left to act out every scene in the game with nothing but blank props and a director to guide her way. Liz will follow you around the world … She will be by your side no matter what you’re doing…” “The incredible voice acting, and the incredible motion capture acting was the most useful and inspiring element that we could have had for Elizabeth. We can all give Amanda a big thank you for her efforts and success in not only making Elizabeth unobtrusive, but a vital component in the story’s momentum. This is due to the brain Jefferey and her team actualized. All who have played Infinite can attest to this, because they all have had an epic moment when Elizabeth saves DeWitt from the brink of death during a battle by tossing an essential item or two or have found much needed money or supplies that Liz points out in an area. Most levels could not be completed without the aid of Elizabeth. What many players feared, that they’d have to escort some burdensome AI throughout the entire game, ended up being the opposite Elizabeth escorted the player. The Irrational Games team used seasoned but incredible 3D scanning technology in order to more accurately capture Moleva’s face, by scanning , capturing, processing, and animating her facial expressions.Īmanda Jefferey was at the head of level designing Bioshock: Infinite, including controlling how Elizabeth interacted within the levels without disengaging the player from her significance. Moleva was also used to star as a more realized Elizabeth in the game’s promotional commercial. And She really is the emotional center of the game.”īioshock: Infinite’s team knew the importance of Elizabeth, and even went on to hiring a stunning cosplayer from Russia named Anna Moleva to represent Elizabeth at all official events. “We knew that if we didn’t get right, the game wouldn’t be right. Each with a keen woman behind the scenes moving the delicate parts and making Liz come to life. When dissecting Elizabeth’s unique character there are four key components to consider her face, her brain, her body, and of course her voice. Of course we all know that Ken Levine is the brilliant mind behind the Bioshock titles, however, it takes more than just a good concept to fully realize a character such as Elizabeth in fact it takes a whole team of talented individuals. This beckons the question how did Irrational pull it off? She’s like a Disney princess, only much more bad ass, truly independent, and sincerely intelligent all while remaining humanly vulnerable and lifelike. Bioshock: Infinite is no exception, particularly in reference to the creation of Elizabeth who is the true centerpiece of the game. There is a level of devotion which can only be described as unbelievable which gets put into making beyond industry-standard visuals for today’s video games. Creating Elizabeth: The Women which brought her to life
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